Investor Presentation
Released
Released
Announcement PDF
ASX : SHO
SportsHero
Limited
Investor Presentation • 6 March 2025
Disclaimer
SportsHero Limited (ASX: SHO) (“SportsHero”, “Company” or “SHO”) provides this investor presentation for summary information purposes only and focuses on
various opportunities, data, statistics and financial information the Company has at the time of publishing. This presentation pertains to known risks and
uncertainties relating to the business operations of the Company and the Company highlights that this presentation should not be considered all-inclusive, as it
excludes changes that may occur in general economic, political and environmental conditions. This document is neither a prospectus nor an offer to subscribe
for Shares.
This discussion and analysis of the operations has been prepared as of the date on the front page of this presentation and should be read in conjunction with
the financial statements and other presentations, notes and materials released by the Company as part of its regular reporting and continuous disclosure
requirements. This document contains reference to certain targets and plans of the Company which may or may not be achieved. The performance of the
Company may be influenced by a number of factors, uncertainties and contingencies, many of which are outside the control of the Company and its
directors, staff and consultants.
The Company and its directors, employees and consultants make no representations or warranty as to the accuracy, reliability or completeness of this
document, and have no liability, including liability to any person by reason of negligence of, or contained in or derived from, or for any omissions from this
document, except liability under statute that cannot be excluded.
Forward Looking Statements
Anticipated future outcomes included in this investor presentation are not representations as to future matters. The information presented and any opinions are
based on a large number of assumptions and are subject to uncertainties and contingencies. No representation is made that any of the anticipated future
outcomes will occur. Actual future events may vary from those anticipated or detailed in this presentation. Each recipient should make their own enquiries and
investigations regarding the assumptions, uncertainties and contingencies, which may affect the Company’s future operations and values and the impact that
a variation of future outcomes may have on the Company.
SPORTSHERO
INVESTOR PRESENTATION
Corporate
Summary
Share Price – SportsHero Limited (SHO.ASX)
ASX Code:
SHO
Share price (05/03/2025):
$0.025
Shares on issue:
731m
Market capitalisation (undiluted):
$18.27m
Options on issue:
10m
Performance Rights:
18m
Fully diluted share capital:
759m
Market capitalisation (fully diluted)
Top 20 shareholders
$18.97m
+80%
Source: LSEG Data & Analytics
(excl Directors/Staff)
SPORTSHERO
INVESTOR PRESENTATION
A New Era For SportsHero
Built Over The Last 18 Months – Accelerating in 2025
Nov 2023
Sep 2024
Sep 2024
Sep 2024
iGV.com Agreement
Crispin Tristram Appointed
iGV Family Game
Room Launch
$500k Placement Completed
SportsHero secures 3 year
partnership agreement with iGVault
HK Limited, the owner and operator of
iGV.com, a global leader in esports
virtual asset trading.
Crispin Tristram appointed as new
Esports Strategy Corporate Advisor.
SPORTSHERO
With over 15 years of experience in
the esports industry including 5 years
in Indonesia, Tristram brings a wealth
of knowledge and expertise to the
consulting assignment.
Officially launched iGV’s new product
called “Family Game Room”, which
offers Indonesia’s estimated 8.3
million PC gamers a unique cloud
based, game sharing experience, with
access to over 200 of the most
popular titles.
SHO raises $500,000 through the
issuance of 50 million new fully paid
ordinary shares at $0.01 per share via
a Share Placement. Activ8 Capital
acted as lead manager.
INVESTOR PRESENTATION
A New Era For SportsHero
Built Over The Last 18 Months – Accelerating in 2025
Dec 2024
Feb 2025
Feb 2025
April 2025
Indosat-Ooredoo
Agreement
XL-Axiata Agreement
Appointment of Crispin Tristram
as CCO
Commercial Go To Market
SportsHero signs 5-year agreement
with Indosat-Ooredoo-Hutchison, 2nd
largest Telco in Indonesia, to market
iGV Family Game Room Pass in
Indonesia.
SportsHero signs 2-year agreement
with XL-Axiata, 3rd largest Telco in
Indonesia, to market iGV Family
Game Room Pass in Indonesia.
SPORTSHERO
Crispin is appointed to the full time
executive position of Chief
Commercial Officer (CCO), following
a successful 6 month advisory role.
Indosat and XL to commercially
launch the iGV Family Game Room
Pass to their customers.
The telco’s subscribers will be able to
sign up to the product using a Direct
Carrier Billing (DCB) model.
INVESTOR PRESENTATION
SportsHero’s
Existing Expertise
How We Engaged Millions in a New Market
Localised Platforms & Partnerships
The Company launched localized platform "OlahBola" in Indonesia, which
attracted over 3.6 million unique users in less than 8 months1. By partnering with
organizations like the Indonesian Football Association (PSSI), SportsHero
created exclusive digital platforms offering content, live video, e-commerce, and
gamification tailored to local audiences.
Proprietary Technology
SportsHero invested significantly in research and development to create
scalable, cloud-based platforms. These platforms integrate features such as
news updates, video content, live match updates, and interactive games,
enhancing the overall fan experience.
Social Media Fan Engagement
SportsHero has achieved a high engagement rate2 on both Instagram and TikTok
in Indonesia, leveraging its localized content and interactive fan experiences.
This success has resulted in TikTok Indonesia naming SportsHero among the
top 5 sports influencers in the country, further solidifying its role as a leader in
digital fan engagement and community building.
SPORTSHERO
1 https://cdn-api.markitdigital.com/apiman-gateway/ASX/asx-research/1.0/file/2924-02357308-6A1026059
2 https://cdn-api.markitdigital.com/apiman-gateway/ASX/asx-research/1.0/file/2924-02337033-6A1018509
INVESTOR PRESENTATION
Building On
The Success
Growing SportsHero’s Gaming Ecosystem in Indonesia
Community Building
By fostering vibrant online communities through social media
and dedicated apps, SportsHero will enable fans to connect,
discuss shared interests, and participate in exclusive digital
events like live Q&A sessions with players or teams.
Monetization Opportunities
The platform will also explore new revenue streams by
integrating e-commerce for merchandise, ticketing for virtual
tournaments, and sponsorship activations directly into its fan
engagement ecosystem.
Personalized Experiences
SportsHero will utilize data-driven insights to create tailored
content and interactive experiences for esports fans, such as
exclusive behind-the-scenes footage, player-centric content,
and personalized gaming challenges.
SPORTSHERO
INVESTOR PRESENTATION
A New Category For SportsHero
Why does SportsHero have a right to play…..
Why is Gaming Important…..
GLOBAL PAID ENTERTAINMENT REVENUES - 2024
$187 Bn
$119 Bn
REVENUE: Gamers have long
1,412M
+114%
been comfortable for a ‘pay for
Community management
2020
BOX OFFICE SUBSCRIPTION
VIDEO
fans are growing and particularly
positioned to apply its Fan
largest entertainment category by
revenue globally.
MUSIC
NEW FAN COMMUNITY: Gaming
in SEA. SportsHero is well
662M
consume’ model making it the
$30 Bn
$28 Bn
Global Live Game Streaming Growth*
2025
expertise to its growing segment.
GAMING
SEA PARTNER DEMAND:
% OF ADULTS WHO PLAY A MOBILE GAME DAILY
TELCO SUBSCRIBER ARPU
GROWTH: Gaming consumption
is on the increase with each new
40%
30%
Telcos, that they “must” attract.
+50%
generation. Gaming now
Typically > 50% APRU than Non
surpasses Social Media, in some
Gamers, tenants look to Mondia to
regions, as the number 1 ‘screen
GENZ
TOTAL ADULTS 18+
provide ready to go gaming
time’ for youth.
NON GAMER
GAMER
MOBILE REVENUE SPLIT BY CATEGORY
MASS MARKET: Gaming is
38%
an equal gender split and 45% of
48%
all gamers sitting within 18 – 35
years bracket. It’s not just a youth
MALE
FEMALE
product.
Sources: sStatista March 2024 Gaming Report, Newszoo Esports & Gaming Report 2022, Emarketer Media Report, IFPI Global Report 2024, Deadline Global Box Office
solutions.
PROPOSITION EXPANSION:
Distribution of iGV Family Pass
neither gender or age specific with
52%
Gamers are a critical segment for
59%
CASUAL
along the launch of an ‘in-house’
HYPER
CASUAL
SHO Gaming Offer appeals to
HARD-CORE
lucrative ‘Hard-Core’ and ‘Casual’
gamer segment.
3%
Indonesia’s Gaming
Segment is Significant
4th
13.5m
70%
Biggest Population
in the World^^
Fixed PC Broadband*
Subscribers
Active Gamers Access PC
Each Month #
8.3m
US$270m
7.32%
PC Gaming
Market@
PC Gaming
Market Worth@
CAGR PC Gaming Market
Annual Growth Rate**
8.5
US$54
54%
Hours Spent
Gaming Per Week@
ARPU for Cloud Gaming**
(+120% over mobile games &
+430% over download games)
Monthly Gaming-Related
Spend on Full Games#
IDR91,362
Average Spend on
All Gaming Products #
Sources:
* https://tradingeconomics.com/indonesia/fixed-broadband-internet-subscribers-wb-data.html (as at 2023)
** Statistica (Southeast Asian Region) https://www.statista.com/outlook/dmo/digital-media/video-games/southeast-asia#revenue
# Deloitte https://www2.deloitte.com/content/dam/Deloitte/sg/Documents/technology-media-telecommunications/sea-tmt-lets-play-2022-country-profiles-indonesia-apr2023.pdf
@NewZoo https://allcorrectgames.com/insights/the-gaming-market-in-indonesia/
^^ https://www.census.gov/popclock/print.php?component=counter
iGV.com Family
Game Room
THE USPs
๏ Hard-Core Gamer Offering
๏ +200 of the latest games
๏ Steam Games based
๏ Affordable
๏ Family sharing feature
HOW IT COMPARES
Nvidia
GeForce Now
Black
Nut
Playstation
Plus
Xbox Cloud
Gaming
Amazon
Luna
Available in
Indonesia
Available via
Oxygen.id
Available in
Indonesia
Not Available in
Indonesia
Not Available in
Indonesia
SPORTSHERO
INVESTOR PRESENTATION
Route To Market
in Indonesia
Market Share by Revenue*
& Billing Account Numbers
Telcos are the best route to market in Indonesia
•
Telco market size is estimated US$17.1b in 2024 and growing at CAGR
of 5.7% between 2024-2029**
•
The top 3 Telcos account for an estimated 95% market share (by
revenue)
•
SHO has secured agreements with Indonesia’s 2nd and 3rd largest Telco
partners, with access to 32.3% of the market
•
Smartfren has been acquired by XL Axiata in Dec 2024 but
customer base not yet integrated
•
3 is a division of Indosat Ooredoo (Hutchison)
Direct Carrier Billing (DCB) is a favourable
commercialisation pathway
•
DCB lowers customer onboarding friction – faster
•
Trust and security – customers know who they are paying
•
Payments are bundled - no risk of SHO not getting paid
•
Financial inclusion – most people don’t have credit cards
SPORTSHERO
Sources:
* Telkom.co.id , XL Axiata Integrated Annual Report 2023, https://telconews.asia/story/indosat-sees-robust-growth-in-all-sectors-during-2023?t , Statistica 2022
** https://www.mordorintelligence.com/industry-reports/indonesia-telecom-market
^^ https://www.xlaxiata.co.id/en/news/xl-axiata-and-smartfren-announce-idr-104-trillion
62.8% - 296.5m
19.9% - 98.8m
12.4% - 57.5m
< 4%
^^ acquired by XL A xiat a (Dec 2024)
< 4%
^^ part of Indosat Ooredoo (Hut chison)
INVESTOR PRESENTATION
Monthly recurring revenue model using Direct
Carrier Billing (DCB) via Telco partners
SportsHero
Business Model
In Indonesia
Serviceable Addressable Market (SAM) with the
XL/Indosat partnerships could be assumed as their combined
32.3% market share.
(XL = 12.4% and Indosat = 19.9%)*
Serviceable Obtainable Market (SOM) could be 10% of our
Telco partners share of PC gamers. #
Cost of acquisition to be negligible based on marketing
partnership model with Telco partners
Indonesian Market Opportunity
Indosat & XL Partnership Model #
(they are paying to promote to their existing customer base)
Population (m)
275.50
Gaming Market (m)
63.60
TAM - PC Gamers (m)
8.30
SAM - Partners 32.3% Mkt Share
2.68
SOM - 10% of Partner Share
0.27
Gross margin to SHO is estimated to be “at least” ~25.9% of
Gross Subscription Value
- % of TAM
3.2%
(depending on variable cost component – it could be as high as 34.5%)
IDR 50,000 (AUD$4.85) per month subscription
Note: Management estimates only to highlight possible outcomes of
achieving market shares and their potential impact on revenue or
earnings – actual results may vary significantly.
Sources:
* Telkom.co.id , XL Axiata Integrated Annual Report 2023, https://telconews.asia/story/indosat-sees-robust-growth-in-all-sectors-during-2023?t , Statistica 2022
# Management estimate of what may be a fair Serviceable Observable Market (SOM) – an estimate only and not a formal guidance or target
Possible Market Share Scenarios
Estimated Breakdown
1.0%
2.0%
3.2%
4.0%
5.0%
Users
41,500
83,000
166,000
265,600
332,000
415,000
Monthly GSV - A$
$263,465
$526,930
$1,053,859
$1,686,175
$2,107,719
$2,634,648
SHO implied margin %*
27.0%
27.0%
27.0%
27.0%
27.0%
27.0%
SHO implied mthly margin (est) $
$71,172
$142,344
$284,687
$455,499
$569,374
$711,718
SHO mthly expense base (est) $^^
-$117,000
-$117,000
-$117,000
-$117,000
-$117,000
-$117,000
SHO implied mthly EBITDA
-$45,828
$25,344
$167,687
$338,499
$452,374
$594,718
SHO implied Annual EBITDA
-$549,501
$304,998
$2,013,996
$4,064,794
$5,431,993
$7,140,991
TAM
8.3m users@
ADDRESSABLE MARKET
0.5%
HOW IT WORKS
% of TAM - Mkt Share Achieved
SAM
2.7m users**
SOM
0.27m users**
Source: Management estimates to show possible outcomes only - actual results may vary significantly or not occur at all
^^ Average cost base is the average operating cashflow from reported 4C Quarterly Reports over previous 4 quarters (Jan-Dec 2024)
* Implied margin is management estimate based on commercial contracts with Indosat & XL (on exchange rate A$1/IDR10,229)
SPORTSHERO
Source:
@NewZoo https://allcorrectgames.com/insights/the-gaming-market-in-indonesia/
** Management estimate of what may be a fair Serviceable Available Market (SAM) and Serviceable Observable Market (SOM) – Estimate only and not a formal guidance or target
INVESTOR PRESENTATION
Our Future Opportunity
Expansion
Across SEA
SHO already has access to other
Southeast Asian markets via its
relationships with the some of the largest
Telcos in the region, starting with XL
Axiata (XL) and Indosat Ooredoo
Hutchison (Indosat).
XL Axiata is a Malaysian based Telco with
163m** total customers.
Indosat Ooredoo Hutchison (Indosat) is a
Qatar based Telco with 156.4m@ total
customers.
SHO has an opportunity to target all of Southeast Asia with
IGV Family Game Pass and other products.
PC gamers in Southeast Asia
estimated to be 131.3 million
Southeast Asia overall gaming market
has 432 million gamers and is valued at
US$3.1 billion pa1
Source:
1 Please refer to page 15
5% market share would equate to ~ 6.5
million potential subscribers
The Market Opportunity
Expansion
Across SEA
Gaming Rev US$m – 2024*
PC Gamers#
Gamers**
Southeast Asia - Gamer Market
Population
US$m
%
People (m)
%
People (m)
%
Philippines
119,106,224
$1,390.0
45.3%
83.4
19.3%
43.0
32.8%
Thailand
71,801,279
$630.0
20.6%
52.7
12.2%
14.1
10.7%
Vietnam
99,497,680
$215.7
7.0%
73.1
17.0%
36.0
27.4%
Indonesia – Curren t comme rcia l focus with X L & Indosat
275,501,339
$316.8
10.3%
185.2
42.9%
8.3
6.3%
Singapore
6,014,723
$71.4
2.3%
4.5
1.0%
3.8
2.9%
Malaysia
34,308,525
$313.4
10.2%
14.0
3.2%
9.6
7.3%
Myanmar
54,577,997
$128.2
4.2%
19.1
4.4%
16.5
12.6%
Total
660,807,767
$3,065.5
100.0%
432
100.0%
131.3
100.0%
* G aming revenue is total revenue from all sour ces of ga min g ( mo bile, cloud, PC, etc) ** Ga me rs constitutes the sum o f mobile, con sole , PC a nd clou d g amers (can include the sa me users multip le times for each platform)
# PC g amers for Malaysia an d Myanmar are mana gement e stimates based on % share vs those cou ntr ies where data is availab le ( no data ava ilable)
Sou rce s:
https://www.macrotrends.net/g lobal-metrics/countries/
https://seasia.co/in fog raphic/number-of-interne t-users-playing-video-games-202 4
https://d ata reportal.com/re ports/digital-202 4-philip pines
https://a llcor rectga me s.com/insights/the-gaming-market-in-indo nesia/ (20 24)
https://a llcor rectga me s.com/insights/the-gaming-market-in-thailand / (20 23)
https://www.sta tista.com/outlook/d mo /dig ital-media/video-games/myan ma r
https://d ata reportal.com/re ports/digital-202 4-vietnam
https://vibox.co .uk/blog/how-many-pc-gamer s-are-there-in-the-world (20 23)
SPORTSHERO
https://www.marstranslation.com/blog/the-future-of-mobile-gaming-in-southeast-asia
https://www.sta tista.com/statistics/19 5768/globa l-gaming-rea ch-by-country/
https://d ata reportal.com/re ports/digital-202 3-singapo re
https://www.nst.com.my/sp orts/others/2023/12/9899 85/esp orts-gro wth-accelerated-year?t
https://myleet.com/news/ga min g-in-southeast-asia-the-playing-spendin g-viewing-beh avio r-of-a-fast-gro wing-games-market/? t
https://d ata reportal.com/re ports/digital-202 3-myanmar
INVESTOR PRESENTATION
Investment
Highlights
•
iGV partnership: Product market fit with unique proposition for the
region
•
Indonesian market: Large market opportunity in first targeted region
•
Indonesian partners: Go to market partners secured
(2nd & 3 rd largest Telcos)
•
Low cost financial model: Low acquisition cost via Telco partners,
DCB makes onboarding simple & quick - good margin for SportsHero
•
Southeast Asia expansion: Regional expansion opportunity is
substantial
•
Low corporate overhead: Management has a right sized and relatively
stable corporate overhead averaging A$114,000* per month over the
last 4 quarters
•
Experienced team: Newly appointed Mobile Gaming expert with strong
track record in Indonesia and Southeast Asia
•
Potential new products: Roadmap of new category launches to
expand offering and build internal IP and product value
* Average of last 4 quarter s of operating cash ou tflows (exclud ing R&D grants) as p er ASX lodged 4C cashflow reports
SPORTSHERO
INVESTOR PRESENTATION
Get In Touch
Tom Lapping
CEO, SportsHero
+65 9184 9135
tom@sportshero.live
www.asx.sportshero.live
Chris Northwood
Managing Director, Activ8 Capital
+61 458 809 177
cnorthwood@activ8capital.com
www.activ8capital.com
THANK
YOU
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