Investor presentation 2 July 2025
Released
Released
Announcement PDF
ASX:SHO
SportsHero
Limited
Investor Presentation • 2 July 2025
Disclaimer
SportsHero Limited (ASX: SHO) (“SportsHero”, “Company” or “SHO”) provides this investor presentation for summary information purposes only and focuses on
various opportunities, data, statistics and financial information the Company has at the time of publishing. This presentation pertains to known risks and
uncertainties relating to the business operations of the Company and the Company highlights that this presentation should not be considered all-inclusive, as it
excludes changes that may occur in general economic, political and environmental conditions. This document is neither a prospectus nor an offer to subscribe
for Shares.
This discussion and analysis of the operations has been prepared as of the date on the front page of this presentation and should be read in conjunction with
the financial statements and other presentations, notes and materials released by the Company as part of its regular reporting and continuous disclosure
requirements. This document contains reference to certain targets and plans of the Company which may or may not be achieved. The performance of the
Company may be influenced by a number of factors, uncertainties and contingencies, many of which are outside the control of the Company and its
directors, staff and consultants.
The Company and its directors, employees and consultants make no representations or warranty as to the accuracy, reliability or completeness of this
document, and have no liability, including liability to any person by reason of negligence of, or contained in or derived from, or for any omissions from this
document, except liability under statute that cannot be excluded.
Forward Looking Statements
Anticipated future outcomes included in this investor presentation are not representations as to future matters. The information presented and any opinions are
based on a large onumberf assumptions and are subject to uncertainties and contingencies. No representation is made that any of the anticipated future
outcomes will occur. Actual future events may vary from those anticipated or detailed in this presentation. Each recipient should make their own enquiries and
investigations regarding the assumptions, uncertainties and contingencies, which may affect the Company’s future operations and values and the impact that
a variation of future outcomes may have on the Company.
SPORTSHERO
INVESTOR PRESENTATION
Corporate
Summary
Share Price – SportsHero Limited (SHO.ASX)
ASX Code:
SHO
Share price (01/07/2025):
$0.028
Shares on issue:
731m
Market capitalisation (undiluted):
$20.5m
Options on issue:
18m
Performance Rights:
31m
Fully diluted share capital:
780m
Market capitalisation (fully diluted)
Top 20 shareholders
$21.9m
+80%
Source: LSEG Data & Analytics
(excl Directors/Staff)
SPORTSHERO
INVESTOR PRESENTATION
A New Era For SportsHero
Built Over The Last 18 Months – Accelerating in 2025
Nov 2023
Sep 2024
Sep 2024
Sep 2024
iGV.com Agreement
Crispin Tristram Appointed
iGV Family Game
Room Launch
$500k Placement Completed
SportsHero secures 3 year
partnership agreement with iGVault
HK Limited, the owner and operator of
iGV.com, a global leader in esports
virtual asset trading.
Crispin Tristram appointed as new
Esports Strategy Corporate Advisor.
SPORTSHERO
With over 15 years of experience in
the esports industry including 5 years
in Indonesia, Tristram brings a wealth
of knowledge and expertise to the
consulting assignment.
Officially launched iGV’s new product
called “Family Game Room”, which
offers Indonesia’s estimated 8.3
million PC gamers a unique cloud
based, game sharing experience, with
access to over 200 of the most
popular titles.
SHO raises $500,000 through the
issuance of 50 million new fully paid
ordinary shares at $0.01 per share via
a Share Placement. Activ8 Capital
acted as lead manager.
INVESTOR PRESENTATION
A New Era For SportsHero
Built Over The Last 18 Months – Accelerating in 2025
Dec 2024
Feb 2025
Feb 2025
May 2025
Indosat-Ooredoo
Agreement
XL-Axiata Agreement
Appointment of Crispin Tristram
as CCO
XL-Axiata Go Live
SportsHero signs 5-year agreement
with Indosat-Ooredoo-Hutchison, 2nd
largest Telco in Indonesia, to market
iGV Family Game Room Pass in
Indonesia.
SportsHero signs 2-year agreement
with XL-Axiata, 3rd largest Telco in
Indonesia, to market iGV Family
Game Room Pass in Indonesia.
SPORTSHERO
Crispin is appointed to the full time
executive position of Chief
Commercial Officer (CCO), following
a successful 6 month advisory role.
Go Live with 3rd largest Telco in
Indonesia to market iGV Family Game
Room Pass.
Their subscribers will be able to sign
up to the product using a Direct
Carrier Billing (DCB) model.
INVESTOR PRESENTATION
A New Era For SportsHero
Built Over The Last 18 Months – Accelerating in 2025
June 2025
July 2025
Indosat-Ooredoo Go Live
PLDT Agreement
Go Live with 2nd largest Telco in
Indonesia to market iGV Family Game
Room Pass.
Full marketing support as part of
agreement – direct targeted marketing
to their customers.
Subscribers will be able to sign up to
the product using a Direct Carrier
Billing (DCB) model.
SPORTSHERO
US$1.0m (A$1.55m)
Minimum Contract Value
Agreement
Signed a 2 year agreement
(renewable for a further year by
mutual agreement) to distribute the
iGV Family Game Pass product
throughout the Philippines, including
offering Direct Carrier Billing (DCB)
and comprehensive ongoing
marketing support
INVESTOR PRESENTATION
SportsHero’s
Existing Expertise
How We Engaged Millions in a New Market
Localised Platforms & Partnerships
The Company launched localized platform "OlahBola" in Indonesia, which
attracted over 3.6 million unique users in less than 8 months1. By partnering with
organizations like the Indonesian Football Association (PSSI), SportsHero
created exclusive digital platforms offering content, live video, e-commerce, and
gamification tailored to local audiences.
Proprietary Technology
SportsHero invested significantly in research and development to create
scalable, cloud-based platforms. These platforms integrate features such as
news updates, video content, live match updates, and interactive games,
enhancing the overall fan experience.
Social Media Fan Engagement
SportsHero has achieved a high engagement rate2 on both Instagram and TikTok
in Indonesia, leveraging its localized content and interactive fan experiences.
This success has resulted in TikTok Indonesia naming SportsHero among the
top 5 sports influencers in the country, further solidifying its role as a leader in
digital fan engagement and community building.
SPORTSHERO
1
2
https://cdn-api.markitdigital.com/apiman-gateway/ASX/asx-research/1.0/file/2924-02357308-6A1026059
https://cdn-api.markitdigital.com/apiman-gateway/ASX/asx-research/1.0/file/2924-02337033-6A1018509
INVESTOR PRESENTATION
Building On
The Success
Growing SportsHero’s Gaming Ecosystem
Community Building
By fostering vibrant online communities through social media
and dedicated apps, SportsHero will enable fans to connect,
discuss shared interests, and participate in exclusive digital
events like live Q&A sessions with players or teams.
Monetization Opportunities
The platform will also explore new revenue streams by
integrating e-commerce for merchandise, ticketing for virtual
tournaments, and sponsorship activations directly into its fan
engagement ecosystem.
Personalized Experiences
SportsHero will utilize data-driven insights to create tailored
content and interactive experiences for esports fans, such as
exclusive behind-the-scenes footage, player-centric content,
and personalized gaming challenges.
SPORTSHERO
INVESTOR PRESENTATION
A New Category For SportsHero
Why does SportsHero have a right to play…..
Why is Gaming Important…..
GLOBAL PAID ENTERTAINMENT REVENUES - 2024
$187 Bn
$119 Bn
MUSIC
+114%
been comfortable for a ‘pay for
1,412M
fans are growing and particularly
positioned to apply its Fan
largest entertainment category by
Community management
revenue globally.
BOX OFFICE SUBSCRIPTION
VIDEO
NEW FAN COMMUNITY: Gaming
in SEA. SportsHero is well
662M
consume’ model making it the
$30 Bn
$28 Bn
Global Live Game Streaming Growth*
REVENUE: Gamers have long
2020
2025
expertise to its growing segment.
GAMING
SE Asia PARTNER DEMAND:
% OF ADULTS WHO PLAY A MOBILE GAME DAILY
TELCO SUBSCRIBER ARPU
GROWTH: Gaming consumption
is on the increase with each new
40%
30%
Telcos, that they “must” attract.
+50%
generation. Gaming now
Typically > 50% APRU than Non
surpasses Social Media, in some
Gamers, tenants look for ready to
regions, as the number 1 ‘screen
GENZ
TOTAL ADULTS 18+
go gaming solutions.
time’ for youth.
NON GAMER
MASS MARKET: Gaming is
MOBILE REVENUE SPLIT BY CATEGORY
GAMER
38%
an equal gender split and 45% of
48%
all gamers sitting within 18 – 35
years bracket. It’s not just a youth
MALE
FEMALE
product.
Sources: sStatista March 2024 Gaming Report, Newszoo Esports & Gaming Report 2022, Emarketer Media Report, IFPI Global Report 2024, Deadline Global Box Office
PROPOSITION EXPANSION:
Distribution of iGV Family Pass
neither gender or age specific with
52%
Gamers are a critical segment for
59%
3%
CASUAL
along the launch of an ‘in-house’
HYPER
CASUAL
SHO Gaming Offer appeals to
HARD-CORE
lucrative ‘Hard-Core’ and ‘Casual’
gamer segment.
iGV.com Family
Game Room
THE USPs
๏ Hard-Core Gamer Offering
๏ +200 of the latest games
๏ Steam Games based
๏ Affordable
๏ Family sharing feature
HOW IT COMPARES
Nvidia
GeForce Now
Black
Nut
Playstation
Plus
Xbox Cloud
Gaming
Amazon
Luna
Available in
Indonesia
Available via
Oxygen.id
Available in
Indonesia
Not Available in
Indonesia
Not Available in
Indonesia
SPORTSHERO
INVESTOR PRESENTATION
The Market Opportunity
SE Asia Segment is Significant
Gaming Rev US$m – 2024*
PC Gamers#
Gamers**
Southeast Asia - Gamer Market
Population
US$m
%
People (m)
%
People (m)
%
Philippines
119,106,224
$1,390.0
45.3%
83.4
19.3%
43.0
32.8%
Thailand
71,801,279
$630.0
20.6%
52.7
12.2%
14.1
10.7%
Vietnam
99,497,680
$215.7
7.0%
73.1
17.0%
36.0
27.4%
Indonesia
275,501,339
$316.8
10.3%
185.2
42.9%
8.3
6.3%
Singapore
6,014,723
$71.4
2.3%
4.5
1.0%
3.8
2.9%
Malaysia
34,308,525
$313.4
10.2%
14.0
3.2%
9.6
7.3%
Myanmar
54,577,997
$128.2
4.2%
19.1
4.4%
16.5
12.6%
Total
660,807,767
$3,065.5
100.0%
432.0
100.0%
131.3
100.0%
* Gaming revenue is total revenue from all sources of gaming (mobile, cloud, PC, etc) ** Gamers constitutes the sum of mobile, console, PC and cloud gamers (can include the same users multiple times for each platform)
# PC gamers for Malaysia and Myanmar are management estimates based on % share vs those countries where data is available (no data available)
Sources:
https://www.macrotrends.net/global-metrics/countries/
https://seasia.co/infographic/number-of-internet-users-playing-video-games-2024
https://datareportal.com/reports/digital-2024-philippines
https://allcorrectgames.com/insights/the-gaming-market-in-indonesia/ (2024)
https://allcorrectgames.com/insights/the-gaming-market-in-thailand/ (2023)
https://www.statista.com/outlook/dmo/digital-media/video-games/myanmar
https://datareportal.com/reports/digital-2024-vietnam
https://vibox.co.uk/blog/how-many-pc-gamers-are-there-in-the-world (2023)
SPORTSHERO
https://www.marstranslation.com/blog/the-future-of-mobile-gaming-in-southeast-asia
https://www.statista.com/statistics/195768/global-gaming-reach-by-country/
https://datareportal.com/reports/digital-2023-singapore
https://www.nst.com.my/sports/others/2023/12/989985/esports-growth-accelerated-year?t
https://myleet.com/news/gaming-in-southeast-asia-the-playing-spending-viewing-behavior-of-a-fast-growing-games-market/?t
https://datareportal.com/reports/digital-2023-myanmar
INVESTOR PRESENTATION
Route To Market
in Indonesia
Market Share by Revenue*
& Billing Account Numbers
Telcos are the best route to market in Indonesia
•
Telco market size is estimated US$17.1b in 2024 and growing at CAGR
of 5.7% between 2024-2029**
•
The top 3 Telcos account for an estimated 95% market share (by
revenue)
•
SHO has secured agreements with Indonesia’s 2nd and 3rd largest Telco
partners, with access to 32.3% of the market
•
Smartfren has been acquired by XL Axiata in Dec 2024 but
customer base not yet integrated
•
3 is a division of Indosat Ooredoo (Hutchison)
62.8% - 296.5m
19.9% - 98.8m
12.4% - 57.5m
< 4%
Direct Carrier Billing (DCB) is a favourable
commercialisation pathway
•
DCB lowers customer onboarding friction – faster
•
Trust and security – customers know who they are paying
•
Payments are bundled - no risk of SHO not getting paid
•
Financial inclusion – most people don’t have credit cards
SPORTSHERO
Sources:
* Telkom.co.id , XL Axiata Integrated Annual Report 2023, https://telconews.asia/story/indosat-sees-robust-growth-in-all-sectors-during-2023?t , Statistica 2022
** https://www.mordorintelligence.com/industry-reports/indonesia-telecom-market
^^ https://www.xlaxiata.co.id/en/news/xl-axiata-and-smartfren-announce-idr-104-trillion
^^ acquired by XL Axiata (Dec 2024)
< 4%
^^ part of Indosat Ooredoo (Hutchison)
INVESTOR PRESENTATION
Monthly recurring revenue model using Direct
Carrier Billing (DCB) via Telco partners
SportsHero
Business Model
In Indonesia
Serviceable Addressable Market (SAM) with the
XL/Indosat partnerships could be assumed as their combined
32.3% market share.
(XL = 12.4% and Indosat = 19.9%)*
Serviceable Obtainable Market (SOM) could be 10% of our
Telco partners share of PC gamers.#
Cost of acquisition to be negligible based on marketing
partnership model with Telco partners
Indonesian Market Opportunity
Indosat & XL Partnership Model#
(they are paying to promote to their existing customer base)
Population (m)
275.50
Gaming Market (m)
63.60
TAM - PC Gamers (m)
8.30
SAM - Partners 32.3% Mkt Share
2.68
SOM - 10% of Partner Share
0.27
Gross margin to SHO is estimated to be “at least” ~25.9% of
Gross Subscription Value
- % of TAM
3.2%
(depending on variable cost component – it could be as high as 34.5%)
IDR 50,000 (AUD$4.85) per month subscription
Note: Management estimates only to highlight possible outcomes of
achieving market shares and their potential impact on revenue or
earnings – actual results may vary significantly.
Sources:
* Telkom.co.id , XL Axiata Integrated Annual Report 2023, https://telconews.asia/story/indosat-sees-robust-growth-in-all-sectors-during-2023?t , Statistica 2022
# Management estimate of what may be a fair Serviceable Observable Market (SOM) – an estimate only and not a formal guidance or target
Route To Market
in the Philippines
Agreement Includes US$1.0m (A$1.55m) Minimum Contract Value
• PLDT Inc (PLDT) and SportsHero have signed a 2 year agreement (renewable for a further year by mutual agreement) to distribute the
iGV Family Game Pass product throughout the Philippines, including offering Direct Carrier Billing (DCB) and comprehensive ongoing
marketing support
• PLDT Home represents 50.6% share of Philippines industry revenues and 50% of the total fiber-to-the-home industry customers, with
3.2 million users as of end-20231
• The agreement includes a first year contract payment of US$1.0m (A$1.55m) to SHO relating to a “premium broadband customer”
model, providing SHO with cashflow post integration
• In addition to the premium product, there are further revenue opportunities across PLDT’s wider existing and new customer base, with
revenue shared between the companies 65% to SHO and 35% to PLDT
• The Philippines market represents a significant opportunity for SHO with an estimated 43 million people classified as PC gamers2, who
form the direct target market for the iGV Family Game Pass product
SPORTSHERO
1 https://pldthome.com/news-media/2024/04/24/pldt-home-sustains-market-leadership-expands-innovative-portfolio-to-elevate-ph-internet
2
https://vibox.co.uk/blog/how-many-pc-gamers-are-there-in-the-world; https://ycp.com/insights/whitepaper/the-next-level-the-rise-of-esports-in-the-philippines
INVESTOR PRESENTATION
Investment
Highlights
•
iGV partnership: Product market fit with unique proposition for the
region
•
Indonesian partners: Go to market partners secured (Indosat is 2nd &
XL is 3rd largest Telco)
•
Philippines partner: Go to market partner secured (PLDT Inc – largest
Telco) including minimum US$1.0m (A$1.55m) year 1 contract value
•
Low cost financial model: Low acquisition cost via Telco partners,
DCB makes onboarding simple & quick - good margin for SportsHero
•
Southeast Asia expansion: Regional expansion opportunity is
substantial
•
Low corporate overhead: Management has a right sized and relatively
stable corporate overhead averaging A$117,000* per month over the
last 4 quarters
•
Experienced team: Recently appointed Mobile Gaming expert with
strong track record in Indonesia and Southeast Asia
•
Potential new products: Roadmap of new category launches to
expand offering and build internal IP and product value
* Average of last 4 quarters of operating cash outflows (excluding R&D grants) as per ASX lodged 4C cashflow reports
SPORTSHERO
INVESTOR PRESENTATION
Get In Touch
Tom Lapping
CEO, SportsHero
+65 9184 9135
tom@sportshero.live
www.asx.sportshero.live
Chris Northwood
Managing Director, Activ8 Capital
+61 458 809 177
cnorthwood@activ8capital.com
www.activ8capital.com
THANK
YOU
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